Matthew Hunter is a Seneca College student who lives with Asperger’s Syndrome. He loves movies, video games and television, and has agreed to review his favourites (and not-so-favourites!) for AO York.

Here is Matthew’s review of  Call of Duty Modern Warfare.


Before we get started:  I am doing a livestream on Twitch this Saturday November 2, at 11:00am.  This is my first fundraiser as part of Extra Life, a foundation dedicated to help kids all over. All proceeds will go to Sick Kids, I’ve set a goal for $100, so please, come visit and donate to help sick children. Again, my Twitch channel is mdhunter99.

Call of Duty Modern Warfare

By Matthew Hunter

It all started with a couple of vague leaks, leaks led to the first trailer, and oh boy it was a good one. Set to Metallica’s Enter Sandman the trailer shows off EVERYTHING the Modern Warfare series is based on, fast paced action, big loud guns, all the fun toys any military has at their disposal, and the thrill of the fight.

Now you could call me a Call Of Duty fan, I’ve played every game since Call Of Duty 3 13 years ago.  Recently the franchise has kind of lost its identity. Moving from the modern times to a more futuristic path, although I mostly kept with it. To the fans who worry about this one, don’t. COD is back and it’s not pulling any punches.

This game had promised so much: intense action, a strong story filled with twists and turns, map variety in multiplayer, a new way to play (at least in this franchise), haunting images you won’t soon forget, and a little something called Crossplay. I am ecstatic to say this game very much delivered.

WARNING: Graphic content

Campaign:

In recent times the COD campaigns have followed a certain theme. In Ghosts it was brotherhood and betrayal, in Infinite Warfare it was the bond between commander and soldier, like a father-son relationship. In Modern Warfare, the theme Infinity award went with is War Crimes. War isn’t pretty, it’s a bloody, brutal conflict with no winners, only survivors. The Geneva Convention banned certain weapons and methods from warfare they deemed ‘too brutal’, in this game, you will learn of some of them.

Chlorine gas, booby traps, the military butchering civilians: it’s all here. In the first mission you are sent in to retrieve some weaponized chlorine gas, from then the conflicts only get more brutal. I’m ashamed to say I may have accidentally killed more civilians than the terrorists did in the second mission.

In the same mission you are sent on a “house call”; the same terrorists have holed up in a house in London. This is where the campaign shines like a golden hawk; these house calls are some of the most stressful, slow, claustrophobic parts of the game, you have to clear an entire house, room to room, in the smallest of spaces, with no lights, only with night vision goggles and a rifle. Enemies may hide around corners, under beds, pretend to surrender only to charge you with a knife or shoot you. Remember, this is something that police, military, and special forces have to do regularly, this is how SEAL Team 6 killed Osama Bin Laden, and these missions are numerous.

I do warn those who do play the campaign, it gets more brutal than this, you will be forced to make some difficult decisions, and be forced to watch difficult scenarios. In one mission you play as one of the protagonists as a kid, in their village as the Russian army, led by the main antagonist General Barkov, murder everyone present. This can be a crushing moment and you, an 8 year old middle eastern girl, are forced to murder a Russian soldier, while said soldier antagonizes and hunts you down.

I believe that Infinity Ward and the writing team made the right call in bringing attention to the horrors of war crimes; they do happen, and they are a brutal realization of military life. The campaign was solid from beginning to end, bringing some fan favourite characters back was a surprising but fun twist, it paced itself well and the number of call backs to previous games gave something extra to the long time fans of the franchise.

Multiplayer:

The multiplayer mode felt great, like a nice walk on a beach or hot chocolate after a day of sledding. A fun return to boots on the ground combat after a few years with Jetpacks and ninja movements, there are numerous new features, some of the best class customization I’ve seen in a good long time, wide open maps sprawling through city streets, train depots, deserts, large caves, and a new ‘night’ mode where everything is dark only lit up by few lights and night vision goggles.

A new game mode called Ground War brings a whole new way to play for the franchise, vehicles such as tanks and helicopters are available to use. People say this is ripping off Battlefield, and yes it is, but it feels better.

There’s not much else to say about the multiplayer mode. It’s fun, but not revolutionary. What is revolutionary however is the implementation of Crossplay. Crossplay is the idea that the four main platforms of gaming can play together, Xbox, PlayStation, Nintendo, and PC. This is an experiment, but it’s working so far.

Spec Ops:

This mode has been around for a decade now, and if I’m being honest, it isn’t too notable in this game. But one thing that really stops this game from being fantastic is the lack of the Survival game mode from PC and Xbox. For an entire year the mode will only be available on PS4, until October 20 2020, likely when a new Call Of Duty will be released.

I love this game, it’s a lot of fun, it can be difficult, exhilarating, and forgiving all the bugs, I’d say it’s the best Call Of Duty in years.

 


 

Follow Matthew on Twitter at @mdhunter99

Matthew’s on Twitch at mdhunter99 (language warning)